Full Alpha Demo Released
Big update, and quicker than I was expecting! Highlights are
-A bunch of new cards
-Multiple fights to choose from
-Deckbuilding ability (add and remove cards)
-A boss!
So if you're interested give it a play! It's uploaded and web playable now.
For this dev log I wanted to talk about the way I designed the boss and how that influenced what cards got added.
I knew I wanted the first boss to show case some of the things that aren't really possible with traditional turn based card game, and also show off the potential to add and remove timelines. I also wanted to make him slightly more complicated than the existing Ogre and Ninja enemies, who both work on 2 turn cycles (basically they alternate attacks and defense.
I eventually settled on three things I wanted him to do.
1. Summon some kind of minion
2. Punish the player for attacking at the wrong time
3. Reward the player for attacking at the right time
Putting the three together gave me an idea - if they summoned a minion to block damage, then the player would have to deal with that before hitting at the right time. That seemed like a fun sort of puzzle to the boss, and so the warlord was born.
I had already known I wanted to make a parry card that would allow the player to counterattack, and building this boss meant I had already put most of the code in place. It also gave me two more mechanics I could work with, summoning minions and interruptible moves, so I made some cards based on those!
Those aren't the only new cards, but they are some of the coolest, and they were much easier to implement because when writing the code for the boss cards I kept in mind that the player might use the same effects. So I guess I'm really talking about the benefits of allowing yourself to reuse things, both code and ideas. Expect to see more shared mechanics as I add new cards and new enemies!
Next up - A few more cards I want to add, and then I'm digging into UI and UX design. Sound, smoother movement, damage numbers, just generally better readability of what's happening.
If you're interested and want to see what comes next, I'd love to have you follow along!
Files
Get Moment to Moment
Moment to Moment
A card game without turns where timing is key - In very early development
Status | In development |
Author | IsochronalGames |
Genre | Card Game, Puzzle, Strategy |
Tags | Deck Building, Roguelike, Roguelite |
Languages | English |
More posts
- Update #21 - New Preview SystemMar 01, 2024
- It's time to Rage with a new buff statusDec 20, 2023
- Adding Trinket Art and Thoughts on PreviewsDec 12, 2023
- Decorate your cards with new Stickers!Dec 04, 2023
- A Guided Tour!Nov 27, 2023
- Trinkets and Tweaks!Nov 19, 2023
- Tuning down the difficultyNov 13, 2023
- New structure implemented!Nov 05, 2023
- The final fight and some thoughts on game structureOct 29, 2023
- The Phalanx marches as oneOct 22, 2023
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